using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("ParticleEffectsOrientation")]
	public class ParticleEffectsOrientation : MonoClass
	{
		public bool m_OrientToDirection => method_2<bool>("m_OrientToDirection");

		public ParticleEffectsOrientUpVectors m_UpVector => method_2<ParticleEffectsOrientUpVectors>("m_UpVector");

		public ParticleEffectsOrientation(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ParticleEffectsOrientation(IntPtr address)
			: this(address, "ParticleEffectsOrientation")
		{
		}
	}
}
